Mosaic Forge
MSFGOn-chain gaming economy
Supplies the item economy — crafting, durability, resale royalties — that third-party studios plug into instead of building it themselves.
- Private
- Ronin
- Screened
- 29 days left
Allocation snapshot · fictional demo data
Allocation target
375,000USDT
Committed
53.3%
| Committed by | USDT | Of target |
|---|---|---|
| CoinBrowse Ventures | 80,000 | 21.3% |
| Investment Pool | 120,000 | 32.0% |
| Uncommitted | 175,000 | 46.7% |
| Total committed | 200,000 | 53.3% |
| Allocation target | 375,000 | 100.0% |
Pool participants
74
Time remaining
29 days left
Diligence
Screened
The allocation target is what CoinBrowse is seeking to secure in this round — not the amount Mosaic Forge is raising in total.
Investment thesis
Studios want tradable items and do not want to design an economy. Mosaic supplies the ledger: item schemas, crafting recipes, durability decay, and a royalty split enforced at transfer. Three studios have integrated in private builds. The fee is a share of secondary volume, so Mosaic earns only when items actually change hands.
Principal risks
All revenue is secondary-market volume, which historically collapses when a game's player count falls.
The three integrated studios are all unreleased; none has a live player base.
Ronin-only today, and two of the three studios have asked for a second chain.
Milestones
- Item, crafting and royalty contracts live on Ronin — shipped
- Three studio integrations running in private builds — in progress
- First public game launch using the economy — targeted Q2
Due diligence
ScreenedBasic checks done. No investment committee review yet.
Eleven other fictional raises are open in this prototype.
Back to active raises